Paladin wrote:CalallenStang wrote:Odd. Has some concepts I've thought of. By the way, I've got an idea for something that I call the "neverending option offense." I won't go into detail here (don't want my idea taken), but I will say this: envision every play looking extremely similar, all with a run/pass option (from multiple players), with ample opportunities for misdirection and playaction.
I've run it by some people who have good defensive minds, and if anyone ever implements it, it's got the possibility of taking the high school and possibly college level of football by storm. I think that the pro level athletes might be able to stop it based on pure athletic ability.
The downfall is that it requires a decision to be made by every player on the field on every play. It would require every player to have a knowledge of the philosophy of the offense at least equal to the coordinator's knowledge of it.
Isn't the "never-ending option offense" called Rugby ?
That's where I got a lot of the inspiration for it...what I have is much more controlled, though, and does not actually have never-ending options (though it will appear to the defense that it does). The thought is that the coordinator can adjust the offense based upon what the defense is doing on a macro scale, and the different options that each player has on each play, which involves a lot of reading the defense, helps the offense to adjust to the defense on a micro scale.
Without going into too much detail, I will say that another disadvantage is that the QB has to have good speed, or it won't work...also, at least one RB (preferably two) has to throw the ball with decent authority, or it won't work. "Receivers" have to block and catch equally well.