AusTxPony wrote:Yes, "02 we are living in different worlds with different levels of entertainment expectations. My sister and her husband (fervent UT FANS) didn't once say how boring their games last year were (but many half=hearted fans would disagree). So let's just say we agree to disagree about the excitement of attending games at Ford. But where are your ideas of how to help our attendance problem?
I will respectfully avoid throwing around more attendance ideas, because it's been so incredibly beaten into the ground here, I wouldn't have anything new to offer, and I wouldn't have any silver bullets, because if there were, someone would have done it anyways. So, I'll keep it confined to the entertainment aspect of it, because I think it's important.
UT isn't SMU, obviously. SMU has never, and will never, unless it buys NTSU, fill its stadium with alumni, and at this stage, likely no casual fan picked up will tolerate a poor entertainment product when he has so many other options. It's going to come with selling the product and the experience to the greater Dallas area. You accomplish this by winning football games against relevant, regional opponents that SMU has historical ties to or nationally relevant programs to generate interest. Then, you must deliver an entertaining product on the field in order to encourage your casual Dallasite to attend, and then entice them to come back. It's a simple cost benefit analysis; people aren't going to attend if it isn't an entertainment product worth their time and money, no matter how low your prices are.
About 99.9% of the known world will not attend, and won't return to SMU games without the entertainment factor. It's also pointless to compare the issue with other "fervent" fans because they aren't the issue. We simply have so incredibly few that it's a total non-starter.
You attract through entertaining football that scores more points than the opponent that's a regional, traditional rival and/or a nationally relevant program. You retain with reasonable ticket prices, improved atmosphere, amenities and enticements to those that have also attended. You expand through other means.
This isn't an anti-June rant, so inquisitors, take it easy. I've had the opportunity to attend several June-era Hawai'i games with Timmy Chang at QB- they were genuinely, truly exciting and very entertaining products based on the teams' prolific offensive abilities. They were the kind of games that attracted the casual sports fan; yes, being the state University there was the added element of community support and a team to rally around, but June's teams were playing really exciting ball. He has not been able to replicate that style or level of excitement at SMU yet; our games are poor entertainment products. That isn't an isolated opinion. Outside of our happy little bubble of a mix of fanaticism and masochism, many people, and I've heard this personally many times, simply don't enjoy watching the actual football games because it isn't entertaining. This is a serious issue, and ticket gimmicks, marketing, berating students, alumni, and Greeks isn't going to fix it. Although, our alumni base, especially the 25-40 age bracket truly do suck on the whole in terms of support, so, please, feel free to take it and run; they need a swift kick in the rear. Tulane last year is an excellent example. We won by 3 TDs (that's pretty darn great!) and we scored over 40 points (again, pretty darn great!), and still, the game was bloody boring.
This is quickly morphing into an attendance debate, which has been absolutely beaten to death and back on here, so to circle all the way back: even though we have elevated the program considerably, and are now winning (on the whole) more games than we are losing, a good deal of the games we have played (some won/some lost) are pretty bad entertainment products, and it's something to consider. Games like @ ECU 2010, and @ TCU are excellent examples of what we can, and should be shooting for. Those were exciting, entertaining games which would sell the program as an entertainment value. Games like @ UCF 2010, Tulane 2011, Rice 211, Army 2010, TAMU 2011 are examples which the entertainment factor was non existent.