Page 20 of 25

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:36 pm
by 35straight
Three guys down. Margus, Reed, and JGD. Perfect.

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:37 pm
by SMU_Alumni11
5:15... most likely I formation 1 or 2 plays and hopefully keep the 2 point coversion... which mean boys Offense has to score next drive to secure, if they dont knock enough time we are in some bad shape.

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:37 pm
by Rayburn
35straight wrote:Three guys down. Margus, Reed, and JGD. Perfect.
You couldn't plot it worse than that

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:38 pm
by indianmustang
what a ducked game

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:38 pm
by Rayburn
Gut-check Mustangs.

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:38 pm
by 35straight
Great 2nd half game plan. Sit around and wait for Tulsa to catch up.

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:38 pm
by redpony
watch out for on-side kick

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:39 pm
by indianmustang
I already gave up on team

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:40 pm
by JasonB
If we don't score, we go to OT and lose. They have run a billion more plays than us and our D has to be completely exhausted.

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:41 pm
by 35straight
What kind of play was that?

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:41 pm
by Comet
We aren't seriously going to give up a 29 point lead are we?

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:42 pm
by MagnificentGelding
Forcing us to pass because they know we can't. We use the run and shoot...

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:43 pm
by RGV Pony
Worm turned when we recovered the fumble in Tulsa territory up 35-6 and did nothing with it

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:43 pm
by Rayburn
Nice run for the FD GG

Re: SMU-TULSA GAME BLOG

Posted: Sat Nov 24, 2012 3:43 pm
by JasonB
They are just blitzing everyone to stop the run. We can't even do a playaction pass because we don't have time to fake the run and then throw.