Re: Music at the Game
Posted: Sun Nov 23, 2014 1:50 pm
Larry notices too
GiddyUp wrote:Larry notices too
couch 'em wrote:There was a wreck on 75 surely contributing to it. I was at the game 30 minutes before tipoff because i had to drop the kids off with grandma. Had I taken my normal route there is no way I would have made it on time. Non-issue
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:
- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.
Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.
That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.
DiamondM wrote:JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:
- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.
Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.
That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.
I don't think it is as drastic as 80/20, but that formula is generally one that can work in football (Band plays after all TDs/scores/big plays, plus in between plays when SMU is on defense).
In basketball, however, it is crucial that the person in charge not just be a marketing person, but someone who understands basketball, and understands how to read the situation and be flexible and react quickly depending on the situation.
For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out. 7NA, Jump, Turn Down for What, etc.
Regularly scheduled tv timeouts can either Band, recorded music, cheer performance, or contest/promotion that is previously planned, but if the dead ball leading to the tv timeout comes after a run by SMU, then the same rule above should apply. Don't let any of these kill momentum.
Spoken advertisements should be reserved for halftime, or if absolutely necessary, can be read OVER the band playing a song rather than having a 30 second ad read before there is music.
DiamondM wrote:JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:
- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.
Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.
That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.
For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out.
ojaipony wrote:
You're hired. Who can make the referral?
DiamondM wrote:JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:
- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.
Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.
That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.
I don't think it is as drastic as 80/20, but that formula is generally one that can work in football (Band plays after all TDs/scores/big plays, plus in between plays when SMU is on defense).
In basketball, however, it is crucial that the person in charge not just be a marketing person, but someone who understands basketball, and understands how to read the situation and be flexible and react quickly depending on the situation.
For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out. 7NA, Jump, Turn Down for What, etc.
Regularly scheduled tv timeouts can either Band, recorded music, cheer performance, or contest/promotion that is previously planned, but if the dead ball leading to the tv timeout comes after a run by SMU, then the same rule above should apply. Don't let any of these kill momentum.
Spoken advertisements should be reserved for halftime, or if absolutely necessary, can be read OVER the band playing a song rather than having a 30 second ad read before there is music.
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:
- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.
Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.
That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.
ponyboy wrote:Right. I had zero problem with last night, other than fans showing up late.