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Re: Music at the Game

Posted: Sun Nov 23, 2014 1:50 pm
by GiddyUp
Larry notices too

Re: Music at the Game

Posted: Sun Nov 23, 2014 1:57 pm
by DanFreibergerForHeisman
GiddyUp wrote:Larry notices too

Definitely.

Re: Music at the Game

Posted: Sun Nov 23, 2014 2:14 pm
by couch 'em
There was a wreck on 75 surely contributing to it. I was at the game 30 minutes before tipoff because i had to drop the kids off with grandma. Had I taken my normal route there is no way I would have made it on time. Non-issue

Re: Music at the Game

Posted: Sun Nov 23, 2014 2:25 pm
by DanFreibergerForHeisman
couch 'em wrote:There was a wreck on 75 surely contributing to it. I was at the game 30 minutes before tipoff because i had to drop the kids off with grandma. Had I taken my normal route there is no way I would have made it on time. Non-issue

OK

Re: Music at the Game

Posted: Sun Nov 23, 2014 3:08 pm
by gostangs
sorry - but Larry and everyone else can just get over it. Its a pro sports town - and people work their way in from other activities. When the Mavs had their run and had the best team in forever people still wandered in during the first qtr.

It used to bother me but i am over it now. Not everyone lives and dies by every minute of every game. So my suggestion is to understand it is a part of every sports event in a big city. If you want to root for a team where everyone shows up an hour early - move to one of those cities where there is literally nothing else to do.

We have a building which is sold out with season tickets - and one year ago there were about 1,000 season ticket holders. Be proud of that and don't sweat the small stuff.

Re: Music at the Game

Posted: Sun Nov 23, 2014 10:35 pm
by JasonB
From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.

Re: Music at the Game

Posted: Mon Nov 24, 2014 11:21 am
by DiamondM
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.


I don't think it is as drastic as 80/20, but that formula is generally one that can work in football (Band plays after all TDs/scores/big plays, plus in between plays when SMU is on defense).

In basketball, however, it is crucial that the person in charge not just be a marketing person, but someone who understands basketball, and understands how to read the situation and be flexible and react quickly depending on the situation.

For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out. 7NA, Jump, Turn Down for What, etc.

Regularly scheduled tv timeouts can either Band, recorded music, cheer performance, or contest/promotion that is previously planned, but if the dead ball leading to the tv timeout comes after a run by SMU, then the same rule above should apply. Don't let any of these kill momentum.

Spoken advertisements should be reserved for halftime, or if absolutely necessary, can be read OVER the band playing a song rather than having a 30 second ad read before there is music.

Re: Music at the Game

Posted: Mon Nov 24, 2014 11:25 am
by ojaipony
DiamondM wrote:
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.


I don't think it is as drastic as 80/20, but that formula is generally one that can work in football (Band plays after all TDs/scores/big plays, plus in between plays when SMU is on defense).

In basketball, however, it is crucial that the person in charge not just be a marketing person, but someone who understands basketball, and understands how to read the situation and be flexible and react quickly depending on the situation.

For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out. 7NA, Jump, Turn Down for What, etc.

Regularly scheduled tv timeouts can either Band, recorded music, cheer performance, or contest/promotion that is previously planned, but if the dead ball leading to the tv timeout comes after a run by SMU, then the same rule above should apply. Don't let any of these kill momentum.

Spoken advertisements should be reserved for halftime, or if absolutely necessary, can be read OVER the band playing a song rather than having a 30 second ad read before there is music.


You're hired. Who can make the referral?

Re: Music at the Game

Posted: Mon Nov 24, 2014 11:32 am
by SMU 86
DiamondM wrote:
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.



For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out.


I think after the other team calls timeout a rowdy song should be played.

Re: Music at the Game

Posted: Mon Nov 24, 2014 11:40 am
by DiamondM
ojaipony wrote:


You're hired. Who can make the referral?


Unfortunately, as much as I love SMU and would love to run gameday presentation, I don't think they can match my current salary. But if I win the lottery, I am so applying.

Re: Music at the Game

Posted: Mon Nov 24, 2014 11:49 am
by DanFreibergerForHeisman
DiamondM wrote:
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.


I don't think it is as drastic as 80/20, but that formula is generally one that can work in football (Band plays after all TDs/scores/big plays, plus in between plays when SMU is on defense).

In basketball, however, it is crucial that the person in charge not just be a marketing person, but someone who understands basketball, and understands how to read the situation and be flexible and react quickly depending on the situation.

For example, after a called time out by the OTHER team, the Band should always play Peruna immediately (and I mean IMMEDIATELY -- no waiting for an ad and no waiting for the guy with the headphones to give the okay to the band) one time through. Then an appropriately rowdy song should be played -- something that will sustain the energy through the timeout so as not to give the other team the benefit of of the time out. 7NA, Jump, Turn Down for What, etc.

Regularly scheduled tv timeouts can either Band, recorded music, cheer performance, or contest/promotion that is previously planned, but if the dead ball leading to the tv timeout comes after a run by SMU, then the same rule above should apply. Don't let any of these kill momentum.

Spoken advertisements should be reserved for halftime, or if absolutely necessary, can be read OVER the band playing a song rather than having a 30 second ad read before there is music.


Exactly!

Re: Music at the Game

Posted: Mon Nov 24, 2014 12:34 pm
by smusportspage
SID....follow DiamondM's plan. It is a good one.

Re: Music at the Game

Posted: Mon Nov 24, 2014 12:36 pm
by Rebel10
JasonB wrote:From a game presentation perspective, there is one big thing I noticed at the UCF football game:

- They use the band to celebrate things like a TD, or other good times.
- They use the PA and sound system to get the crowd amped up for a kickoff or a big third down play.

Their Band had a minor impact on the game presentation. Probably 80 percent DJ and 20 percent band.

That is the way of modern life at college stadiums. And it is how we should make both the football and basketball environments. Celebrating when up 20? play the band. Need to hype up the crowd when timeouts are called or there is a big point in the game? Use the DJ.


Spot on.

Re: Music at the Game

Posted: Mon Nov 24, 2014 12:55 pm
by PonyPride
ponyboy wrote:Right. I had zero problem with last night, other than fans showing up late.

Along those lines, don't forget that Tuesday's game starts at 6:30 p.m.

Re: Music at the Game

Posted: Mon Nov 24, 2014 1:03 pm
by PerunasHoof
Contributing to people getting in late was the long line to get past security. Going to games last year and the first one this season, that was the longest I have ever had to wait. Also, there was an accident at SMU blvd and the 75 feeder. That had traffic pretty backed up right before game time