Clock management and Special Teams play are just not good
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Clock management and Special Teams play are just not good
Never has been since June has been here.
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- Mustangs_Maroons
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Re: Clock management and Special Teams play are just not goo
Rebel10 wrote:Never has been since June has been here.
Neither is our offense these days.
- ponyte
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Re: Clock management and Special Teams play are just not goo
Punt team has been atrocious this year. We hold TCU to 3 and out and they have an average punt. We choose not to catch the dang thing and turn it into a 61 yard punt. They hold us 3 and out and we have one of our better punts of 31 yards. In 4 plays we have given TCU a 30 yard advantage. And this has been going on all year. We don't field punts thus increasing our field position disadvantage and then blast punts of (TCU) 36.3 yards (TCU had >42 yard average so we lose 6 yards field position a punt) with net yards 41 to 26 (losing 15 yards a kick), A$M 44.6 yards to 36 yards (loss >5 yards a punt on average). Net yards is 44 to 26 yards (almost 20 yards!), SFA 29 to 36 with a Net of 26 to 34 yards (finally won the punting game) and BU 44 to 45 (BU has the 45) with a net of 33.6 to 41. 4 (so just 8 yard a kick). The punting situation is a huge problem that puts both our D and O in worse position.
- PonyTime
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Re: Clock management and Special Teams play are just not goo
Agree if you are talkin about the punting and punt receiving units.
If you include FG and XP blocking in Special Teams, I disagree with this. Give them a little credit where credit is due.
If you include FG and XP blocking in Special Teams, I disagree with this. Give them a little credit where credit is due.
"Moral Victories Make Me Sick" - TR


Re: Clock management and Special Teams play are just not goo
PonyTime wrote:Agree if you are talkin about the punting and punt receiving units.
If you include FG and XP blocking in Special Teams, I disagree with this. Give them a little credit where credit is due.
Punting, Punt and Kick coverage, FG kicking, clock management on offense. These areas are just not good. Calling a timeout to get the onside kick team ready. 2 minute offense as well as the regular offense is not good. When we are behind our clock management (not talking about the 2 minute offense just the regular offense) is like we are up by 2 touchdowns.
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Re: Clock management and Special Teams play are just not goo
The better teams recruit every year then the better the depth is and that is where you get those great special teams units. SMU was so close to breaking a couple of kickoff returns with just one more better block on each return. SMU and other CUSA teams just don't have the quality depth to compete with the Big 12 teams in that area. Doesn't mean we can't be successful in that area. That is why Emmanuel Sanders played every single down his senior year including punt coverage and punt returns until the last few minutes of the Hawaii Bowl and Zach Line is in on coverage too. I think it enhances their NFL chances too but don't know how beneficial it is to have starters playing special teams and risking injury and getting worn down in the 4th quarter. TCU was able to do that before joining the big 12 with quality local kids who walked on and second and third team linebackers, safeties and running backs.
- austinponie
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Re: Clock management and Special Teams play are just not goo
Onside kicks need work...
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Re: Clock management and Special Teams play are just not goo
I don't know if this was posted in reference to the end of the first half, but we got the ball back with about 3 minutes left. I don't know if it would have mattered, but we ran once and then threw the ball 2 straight times.
We were only down a score and it would have been nice to go into halftime just down a touch and work some clock. I would have liked to see two runs in a row, maybe three but it may not have mattered. We gave up a big punt return and then Froggie punched.
We were only down a score and it would have been nice to go into halftime just down a touch and work some clock. I would have liked to see two runs in a row, maybe three but it may not have mattered. We gave up a big punt return and then Froggie punched.
Re: Clock management and Special Teams play are just not goo
ponyte wrote:Punt team has been atrocious this year. We hold TCU to 3 and out and they have an average punt. We choose not to catch the dang thing and turn it into a 61 yard punt. They hold us 3 and out and we have one of our better punts of 31 yards. In 4 plays we have given TCU a 30 yard advantage. And this has been going on all year. We don't field punts thus increasing our field position disadvantage and then blast punts of (TCU) 36.3 yards (TCU had >42 yard average so we lose 6 yards field position a punt) with net yards 41 to 26 (losing 15 yards a kick), A$M 44.6 yards to 36 yards (loss >5 yards a punt on average). Net yards is 44 to 26 yards (almost 20 yards!), SFA 29 to 36 with a Net of 26 to 34 yards (finally won the punting game) and BU 44 to 45 (BU has the 45) with a net of 33.6 to 41. 4 (so just 8 yard a kick). The punting situation is a huge problem that puts both our D and O in worse position.
Basically says it all when the one team we "outperformed" on punting was SFA -the team who has only let their punter punt ONCE all year (the one against us where he missed the ball). They would rather let their QB (or backup QB) quick kick.
Re: Clock management and Special Teams play are just not goo
They have to do better to win consistently.
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